Black & White audio explained
Summary
Sound in black & white 1 is bit of mess. The game’s music and dialogue was considered too large for hard-drives back then so they decided to use various techniques to reduce the amount of MBs taken up. These techniques worked and they were able to ship the game.
Music
- Compressed as MP2
- Stored on the game CD
- Split up into “sectors”. This is for performance reasons. Reading an entire song from the CD and decoding it would have taken a couple of seconds
- Always stereo
- Sailor’s song on Land 1 is treated as music
Dialogue
- More than 90% of the dialogue is compressed as MP2 however there are a few that are raw
- Stored in the game directory
- Always mono for 3D and to save space
FX
- More than 90% is uncompressed. A couple of FX sounds are compressed, namely the logo sound (which is also stereo) and the volcano ambience on the last campaign island.
- Compression is either MP2 or MS-ADPCM (Microsoft’s Adaptive Delta Pulse Code Modulation)
- For MS-ADPCM it’s worth looking into doing this ourselves as it’s not too hard to decode ADPCM into PCM.
- 3D sounds have to be in mono which is why more than 99% of FX are in mono. Exclusions include looped ambience which are stereo (and heard from all directions)
Sound variants found so far
sound type | sound format | container | layout | channels | sample rate | bit rate | possible ffmpeg alternative | license |
---|---|---|---|---|---|---|---|---|
Music | MPEG-1 Audio Layer II | mpg | stereo | 2 | mpg123 | LGPLv2.1 | ||
Dialogue | MPEG-1 Audio Layer II | wav | mono | 1 | 22050 | 64 | mpg123 | LGPLv2.1 |
Dialogue | PCM 16-bit | wav | mono | 1 | 22050 | 43Ko/s | dr_wav | Public domain |
FX | PCM 16-bit | wav | mono | 1 | 22050 | 43Ko/s | dr_wav | Public domain |
FX | MPEG-1 Audio Layer II | wav | mono/stereo | 1/2 | 22050 | 64 | mpg123 | LGPLv2.1 |
FX looped atmos | PCM 16-bit | wav | stereo | 2 | 22050 | 86Ko/s | dr_wav | Public domain |
FX | ADPCM 4-bit | wav | mono | 1 | 22050 | 86Ko/s | None that I could find |
Sounds pulled from the game
Further reading: